Introduction     1. Getting started     2. What Not To Do (Common Mistakes)     3. My Kingdom For A Warp     4. A Quick Trade Run?
5. Communications (Getting Along In The Galaxy)    6. Other Early Tips    7. Choosing A Path    8. Trading (Trade Goods)    9. Adventuring
10. Aliens Generally       11. Combat Generally       12. Alien Combat       13. Player Combat       14. Modules       15. Officers / Crew / Gaining Skills
16. Religion & Favour  17. Popcorn & Dybuk  18. Magic Rings  19. Criminals, Medicine & Mercenaries  20. Politics  21. Player Groups  22. Footnotes