Introduction
1. Getting started
2. What Not To Do (Common Mistakes)
3. My Kingdom For A Warp
4. A Quick Trade Run?
5. Communications (Getting Along In The Galaxy)
6. Other Early Tips
7. Choosing A Path
8. Trading (Trade Goods)
9. Adventuring
10. Aliens Generally
11. Combat Generally
12. Alien Combat
13. Player Combat
14. Modules
15. Officers / Crew / Gaining Skills
16. Religion & Favour
17. Popcorn & Dybuk
18. Magic Rings
19. Criminals, Medicine & Mercenaries
20. Politics
21. Player Groups
22. Footnotes