Adventure Risk Info.

This table shows the associated risk and potential favour gain for each adventure, sorted by skill level.
To see how this works, here's an example.

Key    
Fatal Accident % = risk of fatal accidents if medical officer not present
Combat % = risk of ground combat if weaponry officer not present
Favour gain = potential favour to be gained from adventure

Skill Adventure Fatal Accidents % Combat % Favour Gained
0 Near Space-1 1 0 3
1 Moon-1 4 4 8
2 Asteroid Belt 7 8 13
3 Ocean 10 12 18
4 Deep Space-1 13 16 23
5 Comet Cloud-1 16 20 28
6 Near Space-2 19 24 33
7 Ancient Civilisation-1 22 28 38
8 Moon-2 25 32 43
9 Deep Space-2 28 36 48
10 Near Space-3 31 40 53
11 Ancient Civilisation-2 34 44 58
12 Moon-3 37 48 63
13 Comet Cloud-2 40 52 68
14 Deep Space-3 43 56 73
15 Ancient Civilisation-3 46 60 78
16 Near Space-1 49 64 83
17 Moon-1 52 68 88
18 Asteroid Belt 55 72 93
19 Ocean 58 76 98
20 Deep Space-1 61 80 103
21 Comet Cloud-1 64 84 108
22 Near Space-2 67 88 113
23 Ancient Civilisation-1 70 92 118
24 Moon-2 73 96 123
25 Deep Space-2 76 100 128
26 Near Space-3 79 104 133
27 Ancient Civilisation-2 82 108 138
28 Moon-3 85 112 143
29 Comet Cloud-2 88 116 148
30 Deep Space-3 91 120 153
31 Ancient Civilisation-3 94 124 158